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A game master that proposes. Your engine decides.

Director watches the state your game exposes, retrieves the lore that matters, and proposes the next narrative move. The engine validates and executes, or refuses. Every call leaves a receipt.

Recording comingA recorded session will be published here. The download below is live now.

Run the demo yourself

A small Unreal Engine 5 scene with Director wired in. It talks to this hosted Director, so you see live decisions, not a recording.

  • Windows 10 or 11, 64-bit
  • A GPU that runs Unreal Engine 5 at 1080p
  • An internet connection while you play
  • No account and no setup

Demonstration use only. The licence is in the archive. The executable is signed, so Windows will not warn about an unknown publisher.

Director demo for Unreal Engine 5

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Download the demo

The public demo shares one monthly inference budget. When it is used up, the game says so and resumes on the first of the month.

What Director costs

Free while you develop. Once your title ships, Director takes 1 percent of its gross revenue above the first EUR 100,000, assessed per title. Enterprise licensing, a one-time buyout of the share, SLAs, and integration work are negotiated per engagement. Full pricing on the Eposyne site.

Unity

Install the Eposyne plugin from the Unity Asset Store and sign in from the Director tab.

Unity plugin guide

Unreal Engine

Install the plugin from Fab. The editor tab signs you in and connects to this service by default.

Unreal plugin guide

Command line and MCP

Every operation the plugins offer is also a CLI command and an MCP tool, for scripts and coding agents.

CLI and MCP quickstart

Already building with Director?

Sign in to see your monthly usage, try decisions in the playground, and pick the models your account can use. Approval opens on the Architect site; there is no password field here.

Sign in with your Eposyne account