A game master that proposes. Your engine decides.
Director watches the state your game exposes, retrieves the lore that matters, and proposes the next narrative move. The engine validates and executes, or refuses. Every call leaves a receipt.
Run the demo yourself
A small Unreal Engine 5 scene with Director wired in. It talks to this hosted Director, so you see live decisions, not a recording.
- Windows 10 or 11, 64-bit
- A GPU that runs Unreal Engine 5 at 1080p
- An internet connection while you play
- No account and no setup
Demonstration use only. The licence is in the archive. The executable is signed, so Windows will not warn about an unknown publisher.
Director demo for Unreal Engine 5
- Version
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- Demo budget
- Checking
The public demo shares one monthly inference budget. When it is used up, the game says so and resumes on the first of the month.
What Director costs
Free while you develop. Once your title ships, Director takes 1 percent of its gross revenue above the first EUR 100,000, assessed per title. Enterprise licensing, a one-time buyout of the share, SLAs, and integration work are negotiated per engagement. Full pricing on the Eposyne site.
Unity
Install the Eposyne plugin from the Unity Asset Store and sign in from the Director tab.
Unity plugin guideGuide not published yet.Unreal Engine
Install the plugin from Fab. The editor tab signs you in and connects to this service by default.
Unreal plugin guideGuide not published yet.Command line and MCP
Every operation the plugins offer is also a CLI command and an MCP tool, for scripts and coding agents.
CLI and MCP quickstartGuide not published yet.Already building with Director?
Sign in to see your monthly usage, try decisions in the playground, and pick the models your account can use. Approval opens on the Architect site; there is no password field here.